![]() So inherently they wouldn't be valuable to Tamers. In that sort of system, a wild palette swap isn't too appealing - you could just breed your monster to be whatever color you wished. Before we added genetic variations, we still knew the form would be based on the father, and the palette the mother. ![]() ![]() Because our base idea was that the breeding system creates true crossbreeds, we knew right away that palettes were going to be a vital part of that system. Was it difficult to avoid palette swaps when creating monsters, or was it a goal since the game's inception? My teammate Shad seems to have channeled something straight out of that nightmare I mentioned earlier.ĮM: Palette swaps do seem to be a common problem in monster-raising RPGs outside of Pokemon. Personally, my favorite isn't revealed yet - it's Tanukrook. #Monster crown secret code full#I have an urge to collect all the monsters too - you'll have your hands quite full with Monster Crown, and I'm not talking about things like palette swaps. For those completionists out there, I know where you're coming from. The Antifungal on Laz turns him back into his original form. Each one has various genetic variations, and as you can see in the trailer, many will have totally unique transformations when a specific item is used on them - the Atomic Clock on Dracoyle ages him. JW: There will be 200 base monsters in Monster Crown. Those willing to explore, to try unusual things, to let their imagination run amok - they'll have plenty to discover in Monster Crown. Dark games like Shin Megami Tensei also greatly inspired me to develop the tone we're looking for in Monster Crown.ĮM: How many monsters will be in Monster Crown, and do you have a favorite? What dark secrets lie beyond those pixel walls? if you were to escape the cities, the routes, reach the deep parts of the world no one else had ever reached - what would you uncover? That can be an interesting question, and it's one I've had in mind while building every corner of Monster Crown. It scared me quite a bit, but as I grew older, it turned to a fascination. I found some secret in the game, and a world of horrors was unleashed. I remember a very distinct dream where I was exploring and came across these very dark, vicious, nightmarish monsters. Whether it was Pokemon, Dragon Warrior Monsters, Digimon, Telefang, or Monster Rancher, I was hooked on the concept of having these awesome monster companions and traveling with them. But there was some dark recess of my mind that also got sort of wrapped into it. Thoughts of them would invade my every waking hour - they lit up my imagination. JW: Well, growing up with monster-catching games, I really took to them. From there, Monster Crown evolved quite naturally.ĮM: What influenced the decision for Monster Crown to contain a darker narrative and lore than other games in the subgenre? #Monster crown secret code tv#People may hear of Crowns, go to look it up, and basically only find information about a British TV show! The concept of Crowns really stuck, though, and people had come to know us. ![]() We even had some people say that they expected some Civilization-esque medieval game after hearing the title. Crowns felt right, but as time went by, people kept saying, 'This doesn't tell me much about the game,' or 'What does Crowns mean?' Obviously you can't reply to those questions with a full knowledge drop on the motivations of the monster or characters - or well, you shouldn't (I certainly more than once dropped a long-winded explanation). Jason Walsh: When the Crowns project first began, the scope and ideas were much smaller than they are today, but one thing was always important - this was going to be a game about monsters that all wanted to be top dog, and it was going to have a story about characters that wanted "The Crown," either literally, in a kingdom, or figuratively, in a power struggle. ![]() Erroll Maas: How did you come up with the name Crowns/ Monster Crown, and what were some other names you were considering? ![]()
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